The Finals :
Weapons Deep Dive
Solo project
A Deep Dive Design Doc I made as a personal project with Google Slides and Google Sheets.
Preview it here ( WIP )Role : Game Designer
The Finals
The Finals is a free to play, team based First Person Shooter developed by Embark Studios.
My goal with this exercise was to deepen my understanding of FPS designs by putting myself in the shoes of a weapon designer at Embark.
To do this, I first started breaking down the core parameters behind the weapons in this game. Then, using the parameters I broke down, I developed a workflow to balance and design new weapons in the game.
Core responsibilities :
- Core Game Design : Analyzed the intentions behind The Finals, from the target demographic to the core pillars.
- Weapons breakdown : Explained the functioning of every gun in the game whilst trying to highlight the main parameters influencing the gun's mechanics.
- Balancing : Created a data sheet to observe weapons behaviour and help with both the balancing and design.
- Weapon Design : Used the balancing sheet and the weapon breakdown to design my own weapons for the game.
Documentation sample
Below is a preview of some slides I made for this deep dive, but you can consult the full document by clicking the button below this slideshow.