WELCOME TO MY PORTFOLIO

My name is Lucien, I design games to make the world a better place, one player at a time.

Currently - Gameplay Designer @ Gameloft Montreal on a PC / Console DnD Project

Dungeons and dragons

The next game of Gameloft Montreal, set in the world of DnD, blending action-RPG / survival features with elements of life-simulation games

Gameplay Design

Gameloft Montreal

THE FINALS : WEAPONS DEEP DIVE

Analyzed the designs intentions of The Weapons in The Finals. Made a technical documentation then suggested a balancing workflow to design my own weapons.

WEAPON DESIGN

BALANCING

Personal project

STEAMPUNK SHINOBI

A Top-down hack and slash roguelite set in feudal steampunk japan.

SYSTEM DESIGN ( Roguelite)

AI and enemy Design

Combat design

Vagabond interactive

VETRIX WORLDS

Vetrix worlds is a VR puzzle game inspired by Tetris, but with its own original mechanics built for virtual reality

PUZZLE DESIGN

rational design

vr

Vagabond interactive

ATOMANIA

A mobile free to play roguelite in which the player fight their way through infinite worlds.

gAMEPLAY DESIGN

ux dESIGN

Roguelite progression

STUDENT PROJECT

SOLSTICE

A 3D Cinematic Adventure game set in a frozen, forgotten citadel.

SYSTEM DESIGN

UX Design

Camera Design

Project Management

GRADUATION PROJECT

CONTACT

Lucien Parentelli - Game Design Portfolio