GAMELOFT MONTREAL
DUNGEONS AND DRAGONS (AA PC / Consoles)
Gameplay Designer for the next game of Gameloft Montreal, set in the world of DnD. Responsible for open world designs, narrative gameplay mechanics and action survival gameplay systems.
Lucien Parent-Santarelli is a Corsican game designer with 4 years of experience making games. Whether solo or in teams, his portfolio ranges from independant productions to high budget AA games.
Interests :
Currently working at : Umanaia Interactive
GAMELOFT MONTREAL
Gameplay Designer for the next game of Gameloft Montreal, set in the world of DnD. Responsible for open world designs, narrative gameplay mechanics and action survival gameplay systems.
Personal Project
Analyzed the designs intentions of The Weapons in The Finals.
Made a technical documentation then suggested a balancing workflow to design my own weapons.
Personal Project
A Dark fantasy tabletop RPG of decaying identities.
Kickstarter release end of 2026.
UMANAIA INTERACTIVE
Projects still in the works..
Responsibilities include AAA gameplay prototypes on Unreal Engine.
VAGABOND INTERACTIVE
Vetrix worlds is a VR puzzle game inspired by Tetris,
but with its own original mechanics built for virtual reality.