My name is Lucien, I design games to make the world a better place, one player at a time.
Currently - Gameplay Designer @ Gameloft Montreal on a PC / Console DnD Project
Dungeons and dragons
The next game of Gameloft Montreal, set in the world of DnD, blending action-RPG / survival features with elements of life-simulation games
Gameplay Design
Gameloft Montreal
THE FINALS : WEAPONS DEEP DIVE
Analyzed the designs intentions of The Weapons in The Finals. Made a technical documentation then suggested a balancing workflow to design my own weapons.
WEAPON DESIGN
BALANCING
Personal project
STEAMPUNK SHINOBI
A Top-down hack and slash roguelite set in feudal steampunk japan.
SYSTEM DESIGN ( Roguelite)
AI and enemy Design
Combat design
Vagabond interactive
VETRIX WORLDS
Vetrix worlds is a VR puzzle game inspired by Tetris, but with its own original mechanics built for virtual reality
PUZZLE DESIGN
rational design
vr
Vagabond interactive
ATOMANIA
A mobile free to play roguelite in which the player fight their way through infinite worlds.
gAMEPLAY DESIGN
ux dESIGN
Roguelite progression
STUDENT PROJECT
SOLSTICE
A 3D Cinematic Adventure game set in a frozen, forgotten citadel.