Dungeons and Dragons
80+ team
The project I was working on when at Gameloft Montreal.
Coming soonRole : Gameplay Designer
Dungeons and Dragons
As this game is still in development, I am unable to talk design in-depth here, but stay tuned for more announcements.
Core responsibilities :
- Open World Gameplay Design Designed gameplay systems related to open world mechanics: weather, points of interest, encounters.
- Survival Design Designed gameplay systems related to survival mechanics: attrition, resource management.
- Narrative Gameplay Systems Designed gameplay mechanics heavily tied to D&D and storytelling, working closely alongside narrative designers.
- Project Documentation Defined documentation templates and methodologies adopted by various teams — level design, narrative, and others.