I’m a collaborative game designer passionate about understanding every aspect of production to improve at my craft. I love connecting with others and acting as the bridge between the various parts of the team.

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MY PROFILE

Spending two years in Paris, I delved into game design at ISART Digital while following a second curriculum in iconography and 3D at the Fine Arts.

The final leg of my academic journey took place in Montreal, where I concluded my design studies at ISART’s second campus.

skills

Game Design

Puzzle Design

System Design

Documentation

Balancing

UX Design

Interface Design

User Testing

Tutorialisation

First Time User Experience

Gameplay Design

3C Design

Prototyping

Core Loop Design

Languages

French (Native)

English (Fluent)

Tools

Game Dev

Unreal Engine 5

Unity

Source Control

Perforce

Git ( Fork )

Production

Jira

Asana

Trello

pRODUCTIVITY

Office / Google Suite

Excel

Powerpoint

Photoshop

Illustrator

Figma

EXPERIENCES

Vagabond Interactive

Nov 2022 - May 2024

Game Designer - Unannounced Roguelite Project

5 Months

- Designed AI Behaviour trees

- Worked with programmers to define tweakable parameters

- Collaborated with Level Designers to accomodate ennemies to LD constraints

System Designer - Unannounced Loop-Based Project

5 Months

- Participated in the concept's core design.

- Designed systems for a resource management loop.

- Created and maintained the design documentation

- Created wireframes and UI prototypes on Figma.

- Collaborated with the programming team to integrate game systems.

Game Designer - Vetrix Worlds

1 Year

- Designed and integrated 25 Puzzles

- Balanced the game parameters using Rational Design

- Created and maintained the design documentation

- Collaborated with the programming team to integrate efficiently the puzzles and game mechanics.

Neovia

Nov 2020 - Today

Vice President - Non Profit Organisation

4 Years (In progress)

- Public speaking in front of +2000 students during a conference

- Setting up and documenting the missions of the association.

- Organizing weekly meetings and sprints (With around 10 team members).

- Organizing the workspace on "Google Drive" and then "Notion".

- Creating presentations and speeches on the video game industry (game design oriented) during webinars.

GAMELOFT

Oct 2024 - Today

Gameplay Designer - DnD PC / Console Project

2 Months (In progress)

- More informations when the project will be revealed to the public 🙂

CONTACT

Lucien Parentelli - Game Design Portfolio